Plot and Game Options
Par for the course on these sorts of shooters, no attempt has been made at a back-story. I’d assume is would revolve around your ship having to save the world from any number of ghastly enemy forces/alien invaders. Ho hum.
Reloaded’s primary improvement is a screen where you can resume from any level already completed. It’s not an actual save game feature per se but it’s damn well close enough! This is the perfect addition for the dedicated gamer who can just catch enough gameplay during free time to beat the game one level every few days. Kudos to Infinite Dreams for implementing this feature—it’s a perfect compromise between keeping the game hardcore for elite gamers and making it just friendly enough for the casual gaming crowd.
Next up is the aircraft selection screen. The same three fighter classes are present this time around—the fast but weak purple scout, the rugged but sluggish brown bomber and the all-around average red fighter jet. Gameplay options, totally unchanged, are made at the title screen. I played through the game in the bomber this time around but I did do some test levels in the other two ships.
Infinite Dreams has done it again! In fact, they have perhaps kept too much the same. Some greater level variety or new types of power-ups would have been appreciated this 2nd time around. This is primarily the reason I see this as more of a standalone expansion pack to the first game and not an actual sequel.
Reloaded remains a singe-player only affair. I immediately noticed that this game serves up much more of a challenge to the casual gamer from the get-go. While I beat the original title without too much difficulty in normal difficulty mode, Reloaded’s later levels in easy mode provided some degree of frustration. Normal mode begins modestly challenging from the start and only grows more difficult with each second of constant action. Enemies come at your ship relentlessly and the added challenges of not shooting prisoners and collecting powerups truly add to the intensity of the gameplay. As I said in the earlier review, novice gamers need not apply!
Graphics & Sound
Another tour-de-force performance by Infinite Dreams under the mild mannered Palm OS! If anything, I found myself squinting more this time around. But even when playing both Sky Force titles back to back on my I found the newer version a bit harder on the eyes due to more onscreen sprites and landscape graphics that were perhaps a bit busier or too similarly colored. Sadly, support for 320 x 480 screens outside of window dressing is not present in this version. Sound is just as fine on this version as on the original. A title with such fluid animation and detailed stage scenery is just crying out for a larger screen to showcase its eye candy!
The title screen features a stunning graphic that could be ripped form today’s headlines: two helicopter gunships flying over oil fields against an ominously cloudy sky, a scene that does not appear within the game. I am not surprised at the depiction of two choppers in the title screen. The prequel had a graphic of an SR71 Blackbird and that was not a playable aircraft in that game. Uptempo industrial/techno music straight out of the mid 1990s sets an appropriate mood throughout.
Control & Misc
A Sky Force game is always a sure-fire guarantee for plenty of frenzied action and a set of sore thumbs. This is especially true in this followup sequel/expansion. While the first Sky Force upped the ante considerably between Easy and Medium modes, even Easy is a true challenge on Reloaded!
Between the time of my review of the original and Reloaded’s release, I replaced my Palm TX with a Treo 700p as my daily device. I found that a button layout that was a serviceable combination on my TX didn’t quite do the trick on the Treo—my fat right thumb kept hitting the red End/Power button and abruptly haling my gameplay! Fortunately, Infinite Dreams’ useful button remapping feature in the setup menu took care of this minor issue. I unfortunately experienced a handful of random crashes when exiting the game or when accidentally hitting the power button mid-game. These are probably attributed to the 700P’s memory architecture or the developers rushing the title to market prior to completing play testing. In limited gameplay on my old TX, these issues were not as prevalent. By far the most frustrating annoyance was a crash mid-game and restarting only to find out that I had to rekey my registration code. Since I was out of town for a couple of days, I couldn’t plan the game until returning home and re-registering it. Otherwise, the game was stable in this initial 1.00 revision. It also launched nicely off of an SD card with the exception of the one major crash that wiped out my registration code settings. Reloaded occupies just 353k and can install completely to an SD card.
For the most part, this reasonably priced expansion offers more of the exact same stuff that garnered the first title a 4.5/5 score back in March. Perhaps my biggest complaint is the over feeling of things being almost too similar this time around. Also, some of the minor quibbles I found with the first game still exist in this sequel.
Sky Force: Reloaded is multi-platform titles in the truest sense of the word in that are ported by the developer to several drastically different mobile OSes. This accounts for some of the technical limitations pointed out above, with 320 x 480 HVGA support remaining the single most notable missing feature in the game.
Regardless, it should be at the top of any action gamer’s list for a quick shooter fix. I’m eagerly looking forward to the next installment in this superb series where hopefully some solid improvements will be made to the title’s already superb graphics and gameplay!